#ifndef RANDOOM_H_INCLUDED
#define RANDOOM_H_INCLUDED

#include <RenderSubsystem/cvIPrimitives.h>
namespace cvMath
{

/// "Randoom" gererators.
// [lower, higher]
float Rand(float lower, float higher);

// [0.0, 1.0]
float RandFloat();

// [lower, higher]
int Rand(int lower, int higher);

// [0, range]
int Rand(int range);

RGBAf RandRGBAf();

};
#endif // RANDOM_H_INCLUDED
